The definition
Augmented reality keeps the physical surroundings in view and adds digital objects or information aligned in three dimensions with what the person is facing, responding as they move. Ronald Azuma defined it in 1997 by three characteristics (it combines the physical with the virtual, it is interactive in real time and it is registered in 3D) without tying it to any type of display.
Registered means aligned: the virtual object holds its place in space while the person walks around it. With that condition Azuma left two cases out. A movie with digital effects is not interactive, and a flat label laid over a camera image is not combined with the surroundings in three dimensions. Some researchers of the time required a head-mounted display, and Azuma chose not to, so his definition admits anything from a monitor to a see-through headset.
Against virtual reality, the difference is what the person keeps: the surroundings stay in view and the technology adds to them. Against mixed reality the border is blurrier. In commercial use, mixed reality is the augmented reality whose content recognizes surfaces and objects and hides behind them, and this glossary uses that sense.
The technical problem underneath is registration, keeping the virtual where it belongs. Azuma counted it among the most basic problems limiting the field and put numbers on it. With 100 milliseconds between the moment the head is measured and the moment the matching image appears, and a head turning at 50 degrees per second, the virtual object lands 5 degrees off: almost 60 millimeters (about 2.4 inches) at an arm’s length of 68 centimeters, enough to send a technician to the wrong bolt. He named system delay as the largest single source of registration error, ahead of all the others combined. One way out he describes uses markers, such as LEDs or printed patterns, whose positions the system knows in advance; while at least one stays in view, a video system can align to within one pixel. Markerless tracking recognizes the floor or the shape of the object instead. Twyn, which Fyware distributes in Mexico, identifies the part from its own geometry against the CAD model, through the model tracking of its maker, Visometry.
The device follows from what the hands are doing. On a phone or tablet the person holds the screen, which works for inspecting a part or showing a machine on a buyer’s floor. In maintenance, with both hands on the equipment, the instruction works better on a mixed reality headset that leaves the machine in sight. Azuma already listed the maintenance and repair of complex machinery among the applications in 1997, with 3D drawings over the equipment that show the task step by step, and described a Boeing prototype that guided a technician building the wiring harness of an airplane’s electrical system. Before asking for a quote, it pays to set how much error the task tolerates: deciding whether a line fits in a building allows more drift than comparing a weld with its CAD, and that tolerance decides whether a phone is enough or model-based tracking is needed.