VR PPE Training Simulator

A cracked helmet on the shelf.
Do they reject it or put it on?

The worker walks into a room with gear from their own industry, from other industries, damaged and improvised, and picks with their own hands what their job calls for. If they get it wrong, they hear it in the moment.

It is one of the four Fyware Safe simulators and it is aligned with OSHA 29 CFR 1910.132(f). It is practice before the demonstration the standard requires, which the worker does with their own PPE.

See how it works

First-person view inside the PPE simulator: the worker's hands choose among highlighted gloves on a shelf
The group in play lights up; which item is right is still their call.
Tom Klukowski

Tom Klukowski

Fyware Partner · Valcre Marketing

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Fyware Safe module 2 · Ready

What the worker practices in the simulator

OSHA requires the employer to assess the workplace, select the protective equipment it calls for and train each worker to use it, and it requires the worker to demonstrate that they can use it before doing the job. Here they practice choosing it and putting it on with their own hands, without controllers, before doing it with their own gear.

Aligned with OSHA 29 CFR 1910.132(f)

2 minPer run, from 90 seconds to two and a half minutes. It restarts immediately
8Industries in the same build, from manufacturing to mining
2 × 2 mOf clear floor. Standing, no walking around and no controllers
15-20People per hour in continuous rotation, on a single headset
The mechanics

You are allowed to fail, and that is the exercise

The room holds equipment from their own industry, from other industries, damaged and improvised. The exercise highlights the group in play, never the correct item.

  1. Racks holding helmets, glasses, gloves, boots and earmuffs from different industries

    Good gear and bad gear together

    Cracked helmets and torn gloves next to the correct equipment. Under OSHA, damaged PPE must not be used, so checking it before use is part of the job.

  2. A group of boots highlighted in green on the rack, none of them singled out

    The group lights up, not the item

    When it is time for the head, every helmet lights up. Which one is theirs is still their call.

  3. The user's hand grabbing an orange vest from the hanger

    With their hands, no controllers

    Hand tracking: pick up each item and put it where it goes, body, face, then hands.

  4. The virtual assistant explaining on a panel why the chosen item does not protect

    They get it wrong and hear it

    The mistake is corrected out loud, right then.

  5. The "Which area do you work in?" panel with the eight industries to pick from

    Eight industries in the same build

    From manufacturing to mining, through healthcare, welding, energy, agribusiness, logistics and construction.

  6. The PPE checklist of one industry, with the items to put on

    With your company's own PPE

    Your logo, your colors and your equipment list per role. It was built for that.

A signed receipt, a talk or a simulator

The signature proves the gear was handed out. It does not prove the person knows which gear is theirs or that they would reject a damaged item.

How PPE training is done today
 Hand-out with a signed receiptToolbox talk or videoPPE simulator
What the person doesReceives the gear and signsListens and looks at a slidePicks and puts on each item with their hands
Can they get it wrongNoNoYes, and they hear it in the moment
Damaged or wrong-industry gearNot presentMentionedIn the room, next to the right gear
How longA few minutesAs long as the talkFrom 90 seconds to two and a half minutes
What is left at the endThe signatureAn attendance sheetThe result, shown in the headset

The standard behind this risk

OSHA requires the employer to assess the workplace, select the protective equipment it calls for and train each worker to use it, and it requires the worker to demonstrate that they can use it before doing the job.

The PPE standard, by market
MarketStandard
United StatesPPE · OSHA 29 CFR 1910.132
MexicoEPP · NOM-017-STPS-2024
BrazilEPI · NR-6
European UnionEPI · Directive 89/656/EEC
GermanyPSA · PSA-BV and ArbSchG
Japan保護具 · 労働安全衛生法

The simulator adds hands-on practice before workers use their own gear; the 1910.132(f)(2) demonstration and your training records stay with you.

For the daily reminder there is the PPE toolbox talk: what to check before the shift, three questions for the crew and a PDF with a sign-in sheet.

On your side

What it takes to run it at your plant

The simulator runs inside the headset and needs no network: there is nothing to install, and IT does not have to get involved.

15-20

How many per hour

People per hour on a single headset, in continuous rotation. Each run takes from 90 seconds to two and a half minutes.

2 × 2 m

How much space

Standing, no walking around and no controllers: the headset tracks the hands. A clear room of 2 by 2 meters is enough.

8

Which industries

Manufacturing, mining, healthcare, welding, energy, agribusiness, logistics and construction in the same build, and with your company's own gear if you ask for it.

How to get it

Three ways to have it at your plant

The same simulator, depending on what you need: own it, pilot it or bring it to an event.

Buy

For your training program

The module is installed on your Meta Quest 3 headsets, or on the ones we include, and it stays at your plant. It is loaded with your equipment list per role, your logo and your colors. Priced to the scope of your operation: ask for the range.

Rent

For a pilot or a short event (Mexico)

Headsets with the simulator loaded for the days you need them. Headset rental in Mexico runs from $2,500 to $3,500 MXN plus VAT per headset per day: VR equipment rental.

Event

As a station at your Safety Week

It is one of the five experiences in the activation, with Fyware technicians on site. From $3,800 USD before tax: Safety Week activities.

Quoted separately, on the same engine: additional industries, an integrated test and a results export. If you need formal evidence, we plan for it from the start.

PPE training simulator FAQ

How do I determine the PPE each role needs and train people to use it?

OSHA 29 CFR 1910.132 requires the employer to assess the workplace, select the protective equipment the hazards call for and train each worker on it, and 1910.132(f)(2) requires the worker to demonstrate the ability to use it before doing the work. The simulator starts from the equipment list your company has already defined per role and puts the worker in a room that also holds gear from other industries, damaged and improvised. The group in play lights up, every helmet for instance, but never the correct item: the call is theirs, they can get it wrong and they hear it in the moment. The build ships with eight industries and is personalized with your logo and your colors.

Is a signed PPE receipt enough as training?

No: it proves you handed the gear out. OSHA requires the worker to be trained and to demonstrate that they can use the equipment properly before doing the job, and the employer to certify that training in writing. The simulator adds hands-on practice before that demonstration, which the worker does with their own gear.

Can you load our company's PPE?

Yes, it is built for that: your equipment list per role is loaded, with your colors and your logo.

More questions

How long does it take and how many people per hour?
Each run takes from 90 seconds to two and a half minutes and restarts right away. A single headset handles 15 to 20 people per hour in continuous rotation.
Does it need controllers or special space?
No. The person uses their own hands, no controllers, and works standing without walking around. A clear room of 2 by 2 meters and a Meta Quest 3 headset are enough, with no internet and no accounts.
Can I bring it to our Safety Week?
Yes. The PPE simulator is one of the five experiences in the Fyware Safety Week activation: two stations, a technician at each, and about 20 people per hour.

Let's talk about your plant

Tell us what you want to solve in your plant. Fyware designs extended reality around the equipment and constraints of your operation, and builds it to grow from a pilot to the whole site.

Tom KlukowskiTom Klukowski, Fyware Partner · Valcre Marketing We reply in under 24 business hours, with scope, timeline and investment range.

In the meeting you see the simulator running and what it would take to bring it to your plant, with scenarios adapted to your layout. And if you need to sell it internally, this page is your presentation: share it with your team.