The definition
Extended reality, or XR, is the umbrella term for virtual, augmented and mixed reality and everything between them: any environment that combines the physical with the computer-generated through devices the person wears. That is how 3GPP, the body that develops the specifications for mobile networks, defines it in its technical report TR 26.928.
The 3GPP report on XR in 5G treats the term as an umbrella and defines each branch on its own. Virtual reality replaces the user’s field of view with a simulated visual component, updated as the user moves. Augmented reality overlays information or generated content on the user’s current environment, which the user sees directly or through sensors. Mixed reality is an advanced form of augmented reality, with virtual elements inserted into the physical scene so they seem part of it. According to the same text, the levels of virtuality run from partial sensory inputs to fully immersive virtual reality.
The report uses the acronym throughout for devices and applications of every branch. Where the acronym comes from is less settled. A historical analysis by Takeshi Kurata, posted to arXiv in March 2026 as a preprint, concludes that there is no consensus on the origin or the meaning of XR, and suggests reading it as a neutral label that covers several reality terms, with extended reality as one interpretation among several. Microsoft calls the same range the mixed reality spectrum.
Its closest neighbor is spatial computing, which describes what a machine knows about physical space, with an image or without one. Many XR projects rely on it without naming it, such as the Fyware fire extinguisher simulator, which scans the room before placing the fire on the floor.
A quote for XR therefore does not yet say what the person will see. The questions worth putting to the vendor have checkable answers: whether the operator stops seeing the plant or keeps seeing it, which device the content runs on, whether the image is computed on the headset or on a server that streams it, as Hololight Space does, and what camera data leaves the device. The proposal should also state its immersion figures. Among the requirements for visual presence, the 3GPP report lists motion-to-photon latency under 20 milliseconds, from the moment the head moves until the display changes, and a display refresh rate of 90 Hz or more.