VR simulator: what separates it from a 360 video or a game

VR simulator

A VR simulator is a system that behaves like a piece of equipment or a work situation when a person gives it inputs (ISO/IEC/IEEE 24765 vocabulary), with the scene shown to that person in a VR headset. In training, the person performs the task with their own hands, and the system answers with the equipment's physics and scores what they did.

Fyware's XR glossary, with the source behind each definition.

Where the definition comes from

VR simulator, in Fyware's XR glossary
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Tom Klukowski

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The definition

A VR simulator is a system that behaves like a piece of equipment or a work situation when a person gives it inputs (ISO/IEC/IEEE 24765 vocabulary), with the scene shown to that person in a VR headset. In training, the person performs the task with their own hands, and the system answers with the equipment's physics and scores what they did.

The vocabulary definition is broad on purpose, and in training it helps to pin it down to what the person does inside. The task comes from the job procedure: in Gerdau Corsa's program, the sequence of every maneuver, which mistakes count and how each one is scored are set by the company, which trains its own crane operators. The physics is the part that answers back, and in Fyware's simulators it takes different forms: a suspended load that swings, a forklift that cannot stop in time for a pedestrian, a fire that grows if the wrong extinguisher is chosen or a cracked helmet that has to be rejected. The evaluation leaves a record of each attempt, whether a CSV file downloaded from the headset, as in the Fyware Safe forklift simulator, or a per-person report inside a platform, as in Gerdau Corsa's program.

A 360 video puts the person in the middle of a scene, but playback runs on its own and the viewer can only turn their head, so no decision can go wrong. A motion-seat arcade ride or a video game can use the same headset and even a motion platform, and usually neither rehearses a procedure nor scores the person. US aviation regulation offers a yardstick. 14 CFR 1.1 defines a full flight simulator as a replica of the cockpit of a specific aircraft type, with a visual system that shows the view outside the cockpit and cues at least equivalent to a three-degree-of-freedom motion system, qualified level by level under part 60; a flight training device, one step down, replicates the instruments, equipment, panels and controls, and its definition does not require motion.

In a headset simulator, degrees of freedom get counted twice. The headset tracks the head: with 6DoF it registers where the person looks and where they are in the room. A motion platform moves the seat or the body, and its degrees of freedom say along how many axes of rotation and translation it does so, up to six. Access Virtual's portable flight simulator, for which Fyware built the extended reality layer, combines both: Access Virtual describes it as full motion with six degrees of freedom, engineered to the standard of an FAA Level D device, and inside it the pilot wears an XTAL 3 headset, with a 180-degree field of view per its manufacturer, along with hand tracking integrated by Fyware and bHaptics gloves.

For a US buyer, OSHA's forklift standard shows where a simulator fits. Under 29 CFR 1910.178(l), training combines formal instruction, which can include interactive computer learning, with practical training and an evaluation of the operator's performance in the workplace, and trainees may operate a truck only where that does not endanger them or other employees. A pedestrian who runs across the aisle cannot be staged with an actual truck under that rule. Inside a headset it can, while the workplace evaluation and the employer's certification stay with the physical equipment.

Fidelity is then decided task by task. When the movement of the hand matters, the controls have to be physical, and in Gerdau Corsa's program each crane is operated with levers wired into the simulation. When the skill is a decision, such as choosing an extinguisher, a standalone headset is enough: the four Fyware Safe simulators run on a Meta Quest 3 without a PC or internet.

How it looks in a project

Gerdau Corsa's program brings several formats into a single catalog. It has eleven modules: six of the company's own cranes, each with its physical controls; floor-level rigging, practiced from where the load is slung; the electric arc furnace, trained in its control room; lockout/tagout, in which the operator places the padlock on the panel with the glove on; a 360 induction video; and the platform that hosts them, with a per-person report and a ranking. Each module was added on the same architecture, so a new piece of equipment does not start a project from scratch.

Where the definition comes from

«behaves or operates like a given system when provided a set of controlled inputs»

The systems and software engineering vocabulary defines a simulator as a device, computer program or system that behaves or operates like a given system when provided a set of controlled inputs.

Source: IEEE Computer Society, SEVOCAB (vocabulary of ISO/IEC/IEEE 24765 and related standards), entry “simulator”, now attributed to ISO/IEC TR 29119-11:2020, accessed October 23, 2026

«cues at least equivalent to those of a three-degree-of-freedom motion system»

US aviation regulation defines a full flight simulator as a cockpit replica with a visual system and motion cues at least equivalent to three degrees of freedom, qualified by level, and a flight training device as a replica of instruments, equipment, panels and controls.

Source: Code of Federal Regulations, Title 14, section 1.1, General definitions, Legal Information Institute copy (Cornell Law School), accessed October 23, 2026

«evaluation of the operator's performance in the workplace»

OSHA's powered industrial truck standard requires training that combines formal instruction, which may include interactive computer learning, with practical training and an evaluation in the workplace, and allows trainees to operate a truck only where no one is endangered.

Source: Occupational Safety and Health Administration, 29 CFR 1910.178(l)(2), Powered industrial trucks: operator training, accessed October 23, 2026

«6 Degrees of Freedom (DoF) Tracking adds the ability to track positional movement.»

Meta explains that with 6DoF the headset tracks the direction the person is looking and also their position as they walk around the room.

Source: Meta Quest Help Center, “Learn how headset tracking works on Meta Quest”, accessed October 23, 2026

Frequently asked questions

What is a simulator in aviation?

In US regulation the umbrella term is flight simulation training device, which 14 CFR 1.1 splits into two classes. A full flight simulator replicates the cockpit of a specific aircraft type, with a visual system and motion cues at least equivalent to three degrees of freedom; a flight training device replicates instruments, panels and controls, and its definition does not require motion. Both are qualified by level under part 60, and after a successful evaluation the responsible FAA Flight Standards office issues a Statement of Qualification.

What is the difference between a VR simulator and a VR game?

They can share the same engine and the same headset. A training simulator starts from the procedure of a job, reproduces how the equipment responds and records each attempt for evaluation; a game is designed to entertain, and its rules are set by the game itself. In Gerdau Corsa's program, for example, each crane module follows the company's own procedure and is operated with the levers of that crane.

What is the difference between a 3DoF and a 6DoF motion simulator?

Degrees of freedom count the ways a platform can move the seat. A body in space has six, three rotations and three translations; a 6DoF platform reproduces all six, and a 3DoF platform reproduces three of them. In aviation, 14 CFR 1.1 asks a full flight simulator for motion cues at least equivalent to a three-degree-of-freedom system. The headset keeps its own count, since a 6DoF headset tracks where the head is as well as where it points.

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